Interface VFXFilterWindow.IProvider
Namespace: UnityEditor.VFX.UI
Syntax
public interface IProvider
Properties
position
Declaration
Vector2 position { get; set; }
Property Value
Type | Description |
---|---|
Vector2 |
Methods
CreateComponentTree(List<VFXFilterWindow.Element>)
Declaration
void CreateComponentTree(List<VFXFilterWindow.Element> tree)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.List<VFXFilterWindow.Element> | tree |
GoToChild(VFXFilterWindow.Element, Boolean)
Declaration
bool GoToChild(VFXFilterWindow.Element element, bool addIfComponent)
Parameters
Type | Name | Description |
---|---|---|
VFXFilterWindow.Element | element | |
System.Boolean | addIfComponent |
Returns
Type | Description |
---|---|
System.Boolean |