Class VisualEffectAssetEditorUtility
Inheritance
System.Object
VisualEffectAssetEditorUtility
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor
Syntax
public static class VisualEffectAssetEditorUtility
Fields
templateAssetName
Declaration
public const string templateAssetName = "Simple Particle System.vfx"
Field Value
| Type | Description |
|---|---|
| System.String |
Properties
templatePath
Declaration
public static string templatePath { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
Methods
CreateVisualEffectAsset()
Declaration
public static void CreateVisualEffectAsset()
CreateVisualEffectGameObject(MenuCommand)
Declaration
public static void CreateVisualEffectGameObject(MenuCommand menuCommand)
Parameters
| Type | Name | Description |
|---|---|---|
| MenuCommand | menuCommand |