Class VFXSerializer
Inheritance
System.Object
VFXSerializer
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.VFX
Syntax
public static class VFXSerializer
Methods
Load(Type, String, Object)
Declaration
public static object Load(Type type, string text, object oldValue)
Parameters
Type | Name | Description |
---|---|---|
System.Type | type | |
System.String | text | |
System.Object | oldValue |
Returns
Type | Description |
---|---|
System.Object |
LoadWithType(VFXSerializer.TypedSerializedData, Object)
Declaration
public static object LoadWithType(VFXSerializer.TypedSerializedData data, object oldValue)
Parameters
Type | Name | Description |
---|---|---|
VFXSerializer.TypedSerializedData | data | |
System.Object | oldValue |
Returns
Type | Description |
---|---|
System.Object |
Save(Object)
Declaration
public static string Save(object obj)
Parameters
Type | Name | Description |
---|---|---|
System.Object | obj |
Returns
Type | Description |
---|---|
System.String |
SaveWithType(Object)
Declaration
public static VFXSerializer.TypedSerializedData SaveWithType(object obj)
Parameters
Type | Name | Description |
---|---|---|
System.Object | obj |
Returns
Type | Description |
---|---|
VFXSerializer.TypedSerializedData |