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    VFX Graph template window

    The VFX Graph template window allows you to create a new VFX graph from an existing template with a predefined effect. You can use these templates as a starting point for your own effects.

    There are multiple ways to access the VFX Graph template window.

    Note: The template browser displays only templates that are compatible with the current project.

    The template window

    Label Name Description
    A Template list Lists all the available templates you can select and start from to create a new VFX graph.

    Note: the Install Learning Templates button imports the Learning Templates sample from the Visual Effect Graph package.
    B Template details Displays a picture and description of the selected template.
    C Search and filtering tool Filters the template list using the Unity Search functionality. Type text to search templates by name or select Add (+) to filter templates based on specific characteristics.
    In addition to some of the default Unity Search options, Visual Effect Graph allows you to filter the list by template grouping using Category.
    D Sorting tool Sorts the templates within their respective categories. The categories remain listed in alphabetical order. The options are:
    • Sort By Name: Lists templates in alphabetical order.
    • Sort By Order: Lists templates in VFX Graph's default order.
    • Sort By Modification Date: Lists the last modified templates first.
    • Sort By Last Used: Lists the last used templates first.
    • Sort By Favorite: Lists templates marked as favorites first.
    Note: To mark a template as a favorite, hover over the template in the list and select the gray star that appears. To remove a template as a favorite, select the star again.
    E Cancel Closes the window and cancels the VFX graph asset creation.
    F Create Creates a new VFX graph asset based on the selected template.

    Access the VFX Graph template window

    From the Project window

    1. Right-click in your Project window.

    2. Select Create > Visual Effects > Visual Effect Graph.

    From the VFX Graph editor toolbar

    toolbar

    1. In the VFX Graph window's toolbar, select the drop-down arrow besides the Add (+) button.

    2. Select one of the available options:

      • Create from template to create a new asset file from a template.
      • Insert template to insert a template in the current graph.

    Once you complete a template insertion, Unity places it at the center of the VFX Graph window's workspace.

    Tip

    To create a new VFX graph asset, you can also hold the CTRL key while you directly select Add (+) in the toolbar.

    From the VFX Graph workspace

    1. Right-click in the VFX Graph window's workspace.

    2. Select Insert template.

    Once you complete the VFX graph asset creation, Unity inserts the template at the right-click position.

    Create a custom VFX graph template

    You can create your own VFX graph templates to have them available in the template browser.

    To create a custom VFX graph template, follow these steps:

    1. In the Project window, select the VFX graph asset you want to use as a template.

    2. In the Inspector window, select Use as Template.

    3. Expand the Template section.

    4. Optional: Set the metadata that describes the template in the template browser: Name, Category, Description, Icon, and Thumbnail.

    Additional resources

    • Create a new VFX graph
    • Visual Effect Graph Asset reference
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