VFX Graph Templates window
Use the template window to create a VFX Graph asset with a predefined effect. You can use these templates as a starting point for your own effects.
Each template has a description and an image to describe its behavior.
This window is displayed when you create a new Visual Effect Graph from the Create context menu in the project browser.

Open from VFX Graph editor toolbar

You can open the templates window from the Add (+) button in the VFX Graph editor toolbar. This button includes a drop-down to either insert a template in the current graph, or create a new asset file from a template.
When you insert a template, Unity places it at the center of the screen.
Tip
If you hold the CTRL key while you click on the Add (+) button, the templates window opens to create a new VFX asset.
Open from the VFX Graph context menu
When you right click in the VFX Graph editor window, the context menu shows the Insert template option, which inserts the template at the mouse position.
Search and filter templates
The template window includes a search field to filter templates according to various criteria. The search field works the same way as with the main Unity search window, although there are fewer filters available.
Sort templates
Next to the search field, a dropdown allows to sort templates by:
- Name
- Order
- Modification date
- Last used
- Favorite
Note
The sorting is applied inside each category, but categories are always sorted by name.
VFX Graph template Editor
When you select a Visual Effect Asset in the Project window, the inspector displays a section dedicated to template description.
To make a Visual Effect asset become a template, activate the Use as Template option.
By default the template name is the asset name, but you can override it by editing the Name field.
The description, icon and thumbnail fields are optional, but can help to understand the purpose of the template when browsing in the template window.