docs.unity3d.com
Search Results for

    Show / Hide Table of Contents
    Experimental: This Feature is currently experimental and is subject to change in later major versions.

    Sample Mesh Index

    Menu Path : Operator > Sampling > Sample Mesh Index

    Menu Path : Operator > Sampling > Sample Skinned Mesh Renderer Index

    The Sample Mesh or Skinned Mesh Renderer Index Operator allows you to fetch index buffer data of geometry. Both UInt16 and UInt32 format are supported the output of this operator is always an UInt.

    Operator settings

    Property Type Description
    Source Enum Choose the kind of geometry to sample, either a Mesh or a Skinned Mesh Renderer

    Operator properties

    Input Type Description
    Mesh Mesh The source mesh asset to sample.

    This property only appears if you set Source to Mesh
    Skinned Mesh Renderer Skinned Mesh Renderer The source Skinned Mesh Renderer component to sample. This is a reference to a component within the scene. To assign a Skinned Mesh Renderer to this port, create a Skinned Mesh Renderer property in the Blackboard and expose it.

    This property only appears if you set Source to Skinned Mesh Renderer
    Index Uint The index offset to sample the current index buffer.
    Output Type Description
    Index UInt The sampled index, or zero if input Index is out of bounds.

    Limitations

    The Mesh index sampling feature has the following limitations:

    • If a Mesh is not readable, the Position (Mesh) Block and Sample Mesh Index Operator return zeros values when they attempt to sample it. For information on how to make a Mesh readable, see Model import settings
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)