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    Sample CameraBuffer

    Menu Path : Operator > Sampling > Sample CameraBuffer

    The Sample Texture2D Operator samples a CameraBuffer for specific Pixel Dimensions and UV.

    This translates to a Sample call on the texture in High-Level Shading Language (HLSL).

    Operator properties

    Input Type Description
    CameraBuffer CameraBuffer The camera buffer this Operator samples from.
    Pixel Dimensions Vector2 The camera pixel dimensions
    UV Vector2 The UV to sample the CameraBuffer at.
    Output Type Description
    s Vector4 The sampled value from the texture

    Limitations

    This Operator only runs on the GPU, therefore it does not work when plugged into Spawner Context ports.

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