Inline Operators
Store values, vectors, shapes, and textures in a graph.
| Page | Description |
|---|---|
| AABox | Store an axis-aligned 3D box. |
| AnimationCurve | Store an animation curve. |
| ArcCircle | Store a segment of a circle. |
| ArcCone | Store a segment of a cone. |
| ArcSphere | Store a segment of a sphere. |
| ArcTorus | Store a segment of a torus. |
| bool | Store a Boolean. |
| Camera | Store a camera. |
| Circle | Store a circle. |
| Color | Store a color. |
| Cone | Store a cone. |
| Cubemap | Store a cubemap texture. |
| CubemapArray | Store a cubemap array. |
| Cylinder | Store a cylinder. |
| Direction | Store a direction. |
| FlipBook | Store a flipbook texture. |
| float | Store a float. |
| Gradient | Store a gradient. |
| int | Store an integer. |
| Line | Store a line. |
| Matrix4x4 | Store a 4x4 matrix. |
| Mesh | Store a mesh. |
| OrientedBox | Store an oriented box. |
| Plane | Store a plane. |
| Position | Store a position. |
| Sphere | Store a sphere. |
| TerrainType | Store a terrain type. |
| Texture2D | Store a 2D texture. |
| Texture2DArray | Store a 2D texture array. |
| Texture3D | Store a 3D texture. |
| Torus | Store a torus. |
| Transform | Store position, rotation, and scale. |
| uint | Store an unsigned integer. |
| Vector | Store a vector with one dimension. |
| Vector2 | Store a vector with two dimensions. |
| Vector3 | Store a vector with three dimensions. |
| Vector4 | Store a vector with four dimensions. |