Blocks
Control the behavior, appearance, and simulation of particles.
| Page | Description |
|---|---|
| Attribute Blocks | Write values to the attributes of particles. |
| Collision Blocks | Configure how particles collide with shapes or the depth buffer. |
| Force Blocks | Apply and control forces on particles, such as gravity and turbulence. |
| Custom HLSL Block | Write an HLSL function that takes inputs and produces outputs. |
| Implicit Integration Blocks | Explore the hidden Blocks that Visual Effect Graph uses to update the position and rotation of particles. |
| Orientation Blocks | Change the direction that particles face. |
| Output Blocks | Control particle output and rendering. |
| Set Position Blocks | Configure particle positions based on an input shape. |
| Size > Screen Space Size | Calculate the scale needed for a particle to reach a specific size. |
| Spawn Blocks | Customize behavior for spawning particles. |
| Trigger Event Block | Spawn particles using a GPU Event. |
| Velocity Blocks | Dynamically adjust the velocity of particles. |