Default VFX Graph Templates window
Use the template window to create a VFX Graph asset with a predefined effect. You can use these templates as a starting point for your own effects. Each template has a description and an image to describe its behavior.
Use a VFX Graph Template
To open the VFX Graph Templates window:
- Select the dropdown arrow next to the Add (+) icon in the Visual Effect graph toolbar.
- Select one of the following options:
- Create from template - Creates a new VFX Graph asset based on a VFX Graph template.
- Insert template - adds a VFX Graph template to the VFX Graph asset that is currently open.
- In the Create new VFX Asset window, select a Default VFX Graph template.
- Double-click the Template asset, or select Create
The Add [+] button opens the templates window to insert a template in the current VFX (it will be placed at the center of the screen).
You can also use the Insert template option from the context menu in the graph.
Tip
If you hold the CTRL key while clicking on [+] button, the templates window will open to create a new VFX asset.
Create a custom VFX Graph template
VFX Graph includes an API that you can use to create and manage your own VFX Graph templates.
To create a new VFX Graph template, use the VFXTemplateHelper.TrySetTemplate
method.
Include the following in your script:
- The path to the VFX asset.
- A
VFXTemplateDescriptor
structure with following information:- Name: Name of the template.
- Category: The category this template appears in.
- Description: A description for the template to display in the template window details panel.
- Icon: (optional) An image icon to show in the template window list of templates.
- Thumbnail: (optional) An image to display in the template window details panel.
The method returns true
when the script creates a new template, otherwise it returns false
.
Custom templates appear in the templates window in the Category you defined.
Use an existing VFX Graph template in script
To get an existing template descriptor:
- Use the method
VFXTemplateHelper.TryGetTemplate
.
2.Provide the path to the asset and aVFXTemplateDescriptor
structure that will be filled if the asset is found and is a template.
The method returns true
when the script finds the template, otherwise it returns false
.