Generate six-way lightmap textures for visual effects
Create six-way lightmap textures in your preferred VFX tool for use in Unity.
To create and export six-way lightmap textures for Unity, follow these steps:
- Simulate or paint the smoke or cloud effect in your preferred VFX tool.
- Set six lighting directions: top, bottom, left, right, front, and back.
- Render the lighting result from each direction.
- Pack the lighting data into two textures:
- In the first texture, set the red, green, and blue channels to store lighting data, and set the alpha channel to store transparency.
- In the second texture, set the red, green, and blue channels to store lighting data, and set the alpha channel to store emissive or scattering effects.
- Export the textures in a format that Unity supports.
After you complete these steps, you can use the six-way lightmap textures in Unity.