Import six-way lightmap textures into Unity
Import and configure six-way lightmap textures for use in Visual Effect Graph.
To import and set up six-way lightmap textures, follow these steps:
In the Project window, go to your Assets folder.
Import the two six-way lightmap texture files into the folder.
For each imported texture, set the following:
- Set Max Size to match the texture resolution (for example, 4096 for 4K textures).
- Set Compression to balance quality and memory usage (for example, High Quality (BC7)).
- Set sRGB (Color Texture) to match your export settings:
- If you exported the texture in gamma space, enable sRGB (Color Texture).
- If you exported the texture in linear space, disable sRGB (Color Texture).
Select Apply to save the import settings.
After you complete these steps, the six-way lightmap textures are ready for use in Visual Effect Graph.