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    Import six-way lightmap textures into Unity

    Import and configure six-way lightmap textures for use in Visual Effect Graph.

    To import and set up six-way lightmap textures, follow these steps:

    1. In the Project window, go to your Assets folder.

    2. Import the two six-way lightmap texture files into the folder.

    3. For each imported texture, set the following:

      • Set Max Size to match the texture resolution (for example, 4096 for 4K textures).
      • Set Compression to balance quality and memory usage (for example, High Quality (BC7)).
      • Set sRGB (Color Texture) to match your export settings:
        • If you exported the texture in gamma space, enable sRGB (Color Texture).
        • If you exported the texture in linear space, disable sRGB (Color Texture).
    4. Select Apply to save the import settings.

    After you complete these steps, the six-way lightmap textures are ready for use in Visual Effect Graph.

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