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    Pipeline tools

    Explore tools and techniques for working with complex shapes and custom behaviors.

    Page Description
    Representing Complex Shapes Use Signed Distance Fields (SDFs) and Point Caches to create complex shapes.
    ExposedProperty Helper Store and access properties in shaders.
    Vector Fields Use 3D shapes as 3D textures to control the behavior of particles.
    Spawner Callbacks Use a C# API to control spawning, and access the spawn count and spawn events.

    Additional resources

    • Point Caches in the Visual Effect Graph
    • Point Cache Bake Tool
    • Signed Distance Fields in the Visual Effect Graph
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