Pipeline tools
Explore tools and techniques for working with complex shapes and custom behaviors.
Page | Description |
---|---|
Representing Complex Shapes | Use Signed Distance Fields (SDFs) and Point Caches to create complex shapes. |
ExposedProperty Helper | Store and access properties in shaders. |
Vector Fields | Use 3D shapes as 3D textures to control the behavior of particles. |
Spawner Callbacks | Use a C# API to control spawning, and access the spawn count and spawn events. |