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    System Seed

    Menu Path : Operator > BuiltIn > System Seed

    The System Seed Operator outputs the internal Visual Effect system seed. The Visual Effect Graph uses this value to initialize a random number generator per component. The system seed is generally constant but it can regenerate, if you enable Reseed on Play in the Visual Effect component, when a new play event triggers.

    Operator properties

    Output Type Description
    systemSeed uint The current system seed.
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