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    Contexts

    Explore the different Contexts you can add to a graph.

    Page Description
    Event Define names for events that trigger actions in a graph.
    GPU Event Spawn new particles from specific Blocks in Update or Initialize Contexts.
    Initialize Particle Process an event and initialize new particle elements.
    Output Decal Render a particle system using a projected decal texture.
    Output Distortion In the High Definition Render Pipeline (HDRP), use distortion to simulate effects like heat haze from fire.
    Output Line Render particles as lines.
    Output Mesh Render a static mesh.
    Output Particle HDRP Lit Decal Use a decal to render a particle system in HDRP.
    Output Particle HDRP Volumetric Fog Convert particles into a volumetric fog effect in HDRP, to create dynamic fog effects.
    Output Particle Mesh Render particles as meshes.
    Output Particle URP Lit Decal Use a decal to render a particle system in the Universal Render Pipeline (URP).
    Output Point Render particles as points.
    Output Primitive Render particles as lit quads, triangles, or octagons.
    Output ShaderGraph Mesh Render particles as a custom Shader Graph mesh.
    Output ShaderGraph Quad Render particles as a custom Shader Graph quad.
    Output ShaderGraph Strip Render particles as a custom Shader Graph strip.
    Shared output settings Explore the settings that appear in all Contexts.
    Spawn Control the spawn rate of particles, or create a custom spawning behavior.
    Update Particle Manage the behavior of particles or particle strips from an Initialize Context.

    Additional resources

    • Visual Effect Graph Logic
    • Blocks
    • Contexts (Graph Logic & Philosophy)
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