Contexts
Explore the different Contexts you can add to a graph.
Page | Description |
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Event | Define names for events that trigger actions in a graph. |
GPU Event | Spawn new particles from specific Blocks in Update or Initialize Contexts. |
Initialize Particle | Process an event and initialize new particle elements. |
Output Decal | Render a particle system using a projected decal texture. |
Output Distortion | In the High Definition Render Pipeline (HDRP), use distortion to simulate effects like heat haze from fire. |
Output Line | Render particles as lines. |
Output Mesh | Render a static mesh. |
Output Particle HDRP Lit Decal | Use a decal to render a particle system in HDRP. |
Output Particle HDRP Volumetric Fog | Convert particles into a volumetric fog effect in HDRP, to create dynamic fog effects. |
Output Particle Mesh | Render particles as meshes. |
Output Particle URP Lit Decal | Use a decal to render a particle system in the Universal Render Pipeline (URP). |
Output Point | Render particles as points. |
Output Primitive | Render particles as lit quads, triangles, or octagons. |
Output ShaderGraph Mesh | Render particles as a custom Shader Graph mesh. |
Output ShaderGraph Quad | Render particles as a custom Shader Graph quad. |
Output ShaderGraph Strip | Render particles as a custom Shader Graph strip. |
Shared output settings | Explore the settings that appear in all Contexts. |
Spawn | Control the spawn rate of particles, or create a custom spawning behavior. |
Update Particle | Manage the behavior of particles or particle strips from an Initialize Context. |