Smoothstep
Menu Path : Operator > Math > Arithmetic > Smoothstep
The Smoothstep Operator calculates a smooth Hermite interpolation of a value between two border values with smoothing at the limits.
This Operator returns a value between 0 and 1, depending on the value of X, Y, and S:
- If S is less than or equal to X, the result is 0.
- If S is greater than or equal to Y, the result is 1.
- If S is between X and Y, the result is a smooth transition between 0 and 1.
This Operator accepts input values of various types. For the list of types this Operator can use, see Available Types. The X and Y input are always of the same type. S changes to be the same type as X and Y.
Operator properties
Input | Type | Description |
---|---|---|
X | Configurable | The minimum step value. |
Y | Configurable | The maximum step value. |
S | Configurable | A value for the interpolation. An input of either float type or the same type as X. |
Output | Type | Description |
---|---|---|
Out | Output Port | A value between 0 and 1, based on the Hermite interpolation of S. |
Operator configuration
To view the Smoothstep Operator’s configuration, click the cog icon in the Operator’s header. X and Y must be the same type among Available Types. If S is a vector type, Unity calculates the interpolation value by value.
Available types
You can use the following types for your input ports:
- float
- Vector
- Vector2
- Vector3
- Vector4
- Position
- Direction