Point Cache
Important
This feature is experimental. To use this feature, open the Preferences window, go to the Visual Effects tab, and enable Experimental Operators/Blocks.
Menu Path : Operator > Utility > Point Cache
The Point Cache Operator exposes the attribute maps and the point count stored into a Point Cache asset.
Operator settings
Setting | Type | Description |
---|---|---|
Asset | Point Cache asset | The point cache asset this Operator references. |
Operator properties
Based on the Asset, the number of AttributeMap outputs changes to match the number of attributes stored inside the Point Cache asset
Output | Type | Description |
---|---|---|
Point Count | uint | The number of values stored inside the Point ache asset. |
AttributeMap : <attribute> (multiple) | Texture2D | The Attribute Map (Texture2D) containing values. |
Remarks
If the attribute this Operator is trying to read from has not been written to, it returns the default standard value for its type.
You can use the Point Cache Bake Tool provided by VFX Graph to generate point cache from meshes or textures.