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    Get Attribute: meshIndex

    Menu Path : Operator > Attribute > Get Mesh Index

    The Get Mesh Index operator returns the index of the mesh a particle will use to render. This is only relevant when the Mesh Count setting on an Output Particle Mesh context is set higher than 1.

    Operator settings

    Setting Type Description
    Location Enum The location of the attribute. The options are:
    • Current: Gets the value of the attribute from the current system data container. For example, particle data from a Particle System.
    • Source: Gets the value of the attribute from the previous system data container read from. You can only read from this Location in the first Context of a system after a system data change. For example, in an Initialize Particle Context.

    Operator settings

    Setting Type Description
    Location Enum The location of the attribute. The options are:
    • Current: Gets the value of the attribute from the current system data container. For example, particle data from a Particle System.
    • Source: Gets the value of the attribute from the previous system data container read from. You can only read from this Location in the first Context of a system after a system data change. For example, in an Initialize Particle Context.

    Operator properties

    Output Type Description
    Mesh Index uint The value of the meshIndex attribute, which represents the index of the mesh to use, based on Location. If this attribute has not been written to, this operator returns 0.

    Details

    The value the operator returns uses the system's space, either local space or world space.

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