Get Attribute: meshIndex
Menu Path : Operator > Attribute > Get Mesh Index
The Get Mesh Index operator returns the index of the mesh a particle will use to render. This is only relevant when the Mesh Count setting on an Output Particle Mesh context is set higher than 1.
Operator settings
| Setting | Type | Description |
|---|---|---|
| Location | Enum | The location of the attribute. The options are: • Current: Gets the value of the attribute from the current system data container. For example, particle data from a Particle System. • Source: Gets the value of the attribute from the previous system data container read from. You can only read from this Location in the first Context of a system after a system data change. For example, in an Initialize Particle Context. |
Operator settings
| Setting | Type | Description |
|---|---|---|
| Location | Enum | The location of the attribute. The options are: • Current: Gets the value of the attribute from the current system data container. For example, particle data from a Particle System. • Source: Gets the value of the attribute from the previous system data container read from. You can only read from this Location in the first Context of a system after a system data change. For example, in an Initialize Particle Context. |
Operator properties
| Output | Type | Description |
|---|---|---|
| Mesh Index | uint | The value of the meshIndex attribute, which represents the index of the mesh to use, based on Location. If this attribute has not been written to, this operator returns 0. |
Details
The value the operator returns uses the system's space, either local space or world space.