docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Geometry Operators

    Perform geometric calculations and transformations.

    Page Description
    Area (Circle) Operator Calculate the area of a circle.
    Change Space Operator Convert a vector from local space to world space.
    Distance (Line) Operator Calculate the distance between a position and the closest point on a line.
    Distance (Plane) Operator Calculate the distance between a position and the closest point on a plane.
    Distance (Sphere) Operator Calculate the distance between a position and the closest point on a sphere.
    InvertTRS (Matrix) Operator Invert a matrix that contains translation, rotation, and scaling.
    Transform (Direction) Operator Change the position, rotation, or scale of a direction vector.
    Transform (Matrix) Operator Change the position, rotation, or scale of a matrix.
    Transform (Position) Operator Change the position, rotation, or scale of a position.
    Transform (Vector) Operator Change the position, rotation, or scale of a vector.
    Transform (Vector4) Operator Change the position, rotation, or scale of a Vector4.
    Transpose (Matrix) Operator Flip a matrix across its diagonal, to swap columns with rows.
    Volume (Axis Aligned Box) Operator Calculate the volume of an axis-aligned box.
    Volume (Cone) Operator Calculate the volume of a cone.
    Volume (Cylinder) Operator Calculate the volume of a cylinder.
    Volume (Oriented Box) Operator Calculate the volume of an oriented box.
    Volume (Sphere) Operator Calculate the volume of a sphere.
    Volume (Torus) Operator Calculate the volume of a torus.

    Additional resources

    • VFX type reference
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)