Load CameraBuffer
Menu Path : Operator > Sampling > Load CameraBuffer
The Load CameraBuffer Operator allows you to read a CameraBuffer texel value for specified coordinates. This Operator returns the float4 texel value without any filtering.
This translates to a Load call on the Texture in High-Level Shading Language (HLSL).
Operator properties
| Input | Type | Description |
|---|---|---|
| CameraBuffer | CameraBuffer | The CameraBuffer to read from. |
| X | uint | The X coordinate of the texel to read. |
| Y | uint | The Y coordinate of the texel to read. |
| Output | Type | Description |
|---|---|---|
| s | Vector4 | The value of the texel. |
Limitations
This is a GPU only Operator and therefore does not work when plugged into Spawn Context ports.