Class ExposedProperty
An utility Class that Accelerates caching of both string properties and their integer values based on Shader.PropertyToID()
Inherited Members
Namespace: UnityEngine .VFX.Utility
Assembly: Unity.VisualEffectGraph.Runtime.dll
Syntax
[Serializable]
public class ExposedProperty
Constructors
Name | Description |
---|---|
Exposed |
Default Constructor |
Methods
Name | Description |
---|---|
To |
The string value of this ExposedProperty |
Operators
Name | Description |
---|---|
operator +(Exposed |
Implicit string concatenation Operator |
explicit operator string(Exposed |
Converts automatically an ExposedProperty to a string. |
implicit operator Exposed |
Creates a new ExposedProperty from a string. |
implicit operator int(Exposed |
Converts automatically an ExposedProperty to an int (based on Shader.PropertyToID()) |