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    Method Reinit

    Reinit(Vector3, Vector3, int, Mesh, int, float, float)

    Reinitialize the baker with the new mesh and provided parameters.

    Declaration
    public void Reinit(Vector3 sizeBox, Vector3 center, int maxRes, Mesh mesh, int signPassesCount = 1, float threshold = 0.5, float sdfOffset = 0)
    Parameters
    Type Name Description
    Vector3 sizeBox

    The desired size of the baking box.

    Vector3 center

    The center of the baking box.

    int maxRes

    The resolution along the largest dimension.

    Mesh mesh

    The Mesh to be baked into an SDF.

    int signPassesCount

    The number of refinement passes on the sign of the SDF. This should stay below 20.

    float threshold

    The threshold controlling which voxels will be considered inside or outside of the surface.

    float sdfOffset

    The Offset to add to the SDF. It can be used to make the SDF more bulky or skinny.

    Reinit(Vector3, Vector3, int, List<Mesh>, List<Matrix4x4>, int, float, float)

    Reinitialize the baker with the new lists of meshes and transforms, and provided parameters.

    Declaration
    public void Reinit(Vector3 sizeBox, Vector3 center, int maxRes, List<Mesh> meshes, List<Matrix4x4> transforms, int signPassesCount = 1, float threshold = 0.5, float sdfOffset = 0)
    Parameters
    Type Name Description
    Vector3 sizeBox

    The desired size of the baking box

    Vector3 center

    The center of the baking box.

    int maxRes

    The resolution along the largest dimension.

    List<Mesh> meshes

    The list of meshes to be baked into an SDF.

    List<Matrix4x4> transforms

    The list of transforms of the meshes.

    int signPassesCount

    The number of refinement passes on the sign of the SDF. This should stay below 20.

    float threshold

    The threshold controlling which voxels will be considered inside or outside of the surface.

    float sdfOffset

    The Offset to add to the SDF. It can be used to make the SDF more bulky or skinny.

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