Trigger Event Always
Menu Path : GPU Event > Trigger Event Always
The Trigger Event Always Block triggers the continual creation of a specified number of particles each frame via a GPU Event. Trigger Block always execute at the end of Update, regardless of where the Block is on the blackboard.
You can also use the Trigger Block with various conditions to create more complex spawning behavior. For example:
Block compatibility
This Block is compatible with the following Contexts:
Block properties
Input | Type | Description |
---|---|---|
Count | Uint | The number of GPU Event particles to spawn every frame. |
Output | Type | Description |
---|---|---|
Evt | GPU Event | The GPU Event to trigger. |