Visual Effect Project Settings
Visual Effect Graph Project Settings is a section in Unity Project Settings Window. You can access these settings in Edit > Project Settings > VFX.

Properties:
| Name | Description |
|---|---|
| Current Scriptable Render Pipeline | Displays Currently Used Render Pipeline Asset detected for VFX Graph Shader Compilation. |
| Fixed Time Step | Fixed Delay Before Simulation Steps for effects configured in Fixed Delta Time Simulation |
| Max Delta Time | Maximum Fixed Time Step allowed for simulation. |
| Indirect Shader | (Automatically Set) Master Compute Shader used for Indirect Calls |
| Copy Buffer Shader | (Automatically Set) Compute Shader used for Compute Buffer Copy |
| Sort Shader | (Automatically Set) Compute Shader used for Particle Sorting |
| Strip Update Shader | (Automatically Set) Compute Shader used for Particle Strips update |
Note: Fixed Delta time works in asynchronous update with
deltaTime = N * FixedTimeStep(withdeltaTime = min(deltaTime , MaxDeltaTime)).N is determined by the current framerate.
In this mode, deltaTime can equal 0 at certain frames.