docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Visual Effect Graph preferences

    Visual Effect Graph preferences is a panel in the Unity Preferences window. To access this panel, go to Edit > Preferences > Visual Effects.

    Properties:

    Name Description
    Experimental Operators/Blocks Enable Visibility of the Experimental Blocks and Operators in the Node Creation Menu.
    Show Additional Debug info Displays more debug information in the Inspector, when selecting Blocks, Operators or Contexts
    Verbose Mode for Compilation Enable Verbose logging in Console when Compiling Graphs.
    Experimental Shader Externalization Enable Externalizing Shaders (for Debugging purposes) in the Visual Effect Graph Asset Inspector
    Generate Shaders with Debug Symbols Enables shader debug symbols when Unity compiles a VFX graph.
    Force Compilation in Edition Mode Disables Graph Optimization when Saving Assets (for Debug Purposes Only)
    Main Camera fallback Specifies the camera source for the color and depth buffer that MainCamera Operators use when in the editor. The options are:
    • Prefer Main Camera: If the Game view is open, Unity uses the main Camera. If the Game view is not open, but the Scene view is, Unity uses the Scene view Camera.
    • Prefer Scene Camera: If the Scene view is open, Unity uses the Scene view Camera. If the Scene view is not open, but the Game view is, Unity uses the main Camera.
    • No Fallback: Uses the main Camera even if Unity does not render to it.
    User Systems Specifies a path to a directory that stores VFX Graph Assets to use as templates for new effects. Any VFX Graph Asset in this folder appears in the visual effect Graph view context menu under System.

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Properties:
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)