# Cellular Curl Noise

Menu Path : **Operator > Noise > Cellular Curl Noise**

The **Cellular Curl Noise** Operator allows you to sample a noise value within a specified range in two or three dimensions based on provided coordinates. Cellular curl noise uses similar math to the Cellular Noise Operator, but with the addition of a curl function which allows it to generate a turbulent noise. This noise is incompressible (divergence-free), which means that particles cannot converge to sink points where they get stuck.

A good use case for Curl Noise is to simulate fluids or gas, without having to perform complex calculations.

## Operator settings

Property |
Type |
Description |
---|---|---|

Dimensions |
Enum | Specify whether the noise is two, or three dimensional. |

Type |
Enum | Specify what type of noise to use. |

## Operator properties

Input |
Type |
Description |
---|---|---|

Coordinate |
Float Vector2 Vector3 |
The coordinate in the noise field to sample from. The Type changes to match the number of Dimensions. |

Frequency |
Float | The period in which Unity samples the noise. A higher frequency results in more frequent noise change. |

Octaves |
Int | The number of layers of noise. More octaves create a more varied look but are also more resource-intensive to calculate. |

Roughness |
Float | The scaling factor Unity applies to each octave. Unity only uses roughness when Octaves is set to a value higher than 1. |

Lacunarity |
Float | The rate of change of the frequency for each successive octave. A lacunarity value of 1 results in each octave having the same frequency. |

Amplitude |
Float | The magnitude of the noise. A higher value increases the range of values the Noise port can return. |

Output |
Type |
Description |
---|---|---|

Noise |
Float | The noise value at the coordinate you specify. |