Collide with AABox
Menu Path : Collision > Collide with AABox
The Collide with AABox Block defines an axis-aligned box volume that particles collide with.
This Block is compatible with the following Contexts:
|Mode||Enum||The collision shape mode. The options are:
• Solid: Particles cannot enter the collider.
• Inverted: Particles cannot leave the collider. The collider becomes a volume that the particles cannot exit.
|Radius Mode||Enum||The mode that determines the collision radius of each particle. The options are:
• None: Particles have a radius of zero.
• From Size: Particles inherit their radius from their individual sizes.
• Custom: Allows you to set the radius of the particles to a specific value.
|Rough Surface||Bool||Toggles whether or not the collider simulates a rough surface. When enabled, Unity adds randomness to the direction in which particles bounce back to simulate collision with a rough surface.|
|Box||AABox||The axis-aligned box that specifies the center position and size of the collision volume.|
|Bounce||Float||The amount of bounce to apply to particles after a collision. A value of 0 means the particles do not bounce. A value of 1 means particles bounce away with the same speed they impacted with.|
|Friction||Float||The speed that particles lose during collision. The minimum value is 0.|
|Lifetime Loss||Float||The proportion of life a particle loses after collision.|
|Roughness||Float||The amount to randomly adjust the direction of a particle after it collides with the surface.
This property only appears when you enable Rough Surface.
|Radius||Float||The radius of the particle this Block uses for collision detection.
This property only appears when Radius Mode is set to Custom.