Visual Effect Graph preferences
Visual Effect Graph preferences is a panel in the Unity Preferences window. To access this panel, go to Edit > Preferences > Visual Effects.
Properties:
Name | Description |
---|---|
Experimental Operators/Blocks | Enable Visibility of the Experimental Blocks and Operators in the Node Creation Menu. |
Show Additional Debug info | Displays more debug information in the Inspector, when selecting Blocks, Operators or Contexts |
Verbose Mode for Compilation | Enable Verbose logging in Console when Compiling Graphs. |
Experimental Shader Externalization | Enable Externalizing Shaders (for Debugging purposes) in the Visual Effect Graph Asset Inspector |
Force Compilation in Edition Mode | Disables Graph Optimization when Saving Assets (for Debug Purposes Only) |
Main Camera fallback | Specifies the camera source for the color and depth buffer that MainCamera Operators use when in the editor. The options are: • Prefer Main Camera: If the Game view is open, Unity uses the main Camera. If the Game view is not open, but the Scene view is, Unity uses the Scene view Camera. • Prefer Scene Camera: If the Scene view is open, Unity uses the Scene view Camera. If the Scene view is not open, but the Game view is, Unity uses the main Camera. • No Fallback: Uses the main Camera even if Unity does not render to it. |
User Systems | Specifies a path to a directory that stores VFX Graph Assets to use as templates for new effects. Any VFX Graph Asset in this folder appears in the visual effect Graph view context menu under System. |