World To Viewport Point
Menu Path : Operator > Camera > World To Viewport Point
The World To Viewport Point Operator transforms a position into viewport space. The output viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0) and the top-right is (1,1). The z position is in world units from the camera.
Operator settings
Setting |
Type |
Description |
Camera |
Enum |
Specifies which Camera to sample the depth of. The options are: • Main: Uses the first Camera in the scene with the MainCamera tag. • Custom: Uses the Camera you specify in the Camera port. |
Operator properties
Input |
Type |
Description |
Position |
Position |
A position to be projected to the camera viewport space. |
Camera |
Camera |
The Camera to use. This property only appears if you set Camera to Custom. |
Output |
Type |
Description |
viewport Position |
Vector3 |
The input position transformed in viewport space, normalized, and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera. |
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