Viewport To World Point
Menu Path : Operator > Camera > Viewport To World Point
The Viewport To World Point Operator transforms a position from viewport space to world space. The input viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0) and the top-right is (1,1). The z position is in world units from the camera.
Note that Viewport To World Point transforms an x-y screen position into a x-y-z position in 3D space.
Provide the function with a vector where the x-y components of the vector are the screen coordinates and the z component is the distance of the resulting plane from the camera.
Operator settings
Setting |
Type |
Description |
Camera |
Enum |
Specifies which Camera to sample the depth of. The options are: • Main: Uses the first Camera in the scene with the MainCamera tag. • Custom: Uses the Camera you specify in the Camera port. |
Operator properties
Input |
Type |
Description |
Viewport Position |
Vector3 |
A position in viewport space, normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera. |
Camera |
Camera |
The Camera to use. This property only appears if you set Camera to Custom. |
Output |
Type |
Description |
position |
Position |
The transformed position in world space. |
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