Sample CameraBuffer
Menu Path : Operator > Sampling > Sample CameraBuffer
The Sample Texture2D Operator samples a CameraBuffer for specific Pixel Dimensions and UV.
This translates to a Sample call on the texture in High-Level Shading Language (HLSL).
Operator properties
| Input | Type | Description | 
|---|---|---|
| CameraBuffer | CameraBuffer | The camera buffer this Operator samples from. | 
| Pixel Dimensions | Vector2 | The camera pixel dimensions | 
| UV | Vector2 | The UV to sample the CameraBuffer at. | 
| Output | Type | Description | 
|---|---|---|
| s | Vector4 | The sampled value from the texture | 
Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into Spawner Context ports.