Experimental: This Feature is currently experimental and is subject to change in later major versions.
Mesh Vertex Count
Menu Path : Operator > Sampling > Mesh Vertex Count
Menu Path : Operator > Sampling > Skinned Mesh Vertex Count
The Mesh Vertex Count Operator allows you to retrieve the number of vertices in the geometry of a mesh or skinned mesh renderer.
Operator settings
Property |
Type |
Description |
Source |
Enum |
(Inspector) Choose the kind of source geometry, either a Mesh or a Skinned Mesh Renderer |
Operator properties
Input |
Type |
Description |
Mesh |
Mesh |
The source mesh asset to sample. This property only appears if you set Source to Mesh |
Skinned Mesh Renderer |
Skinned Mesh Renderer |
The source Skinned Mesh Renderer component to sample. This is a reference to a component within the scene. To assign a Skinned Mesh Renderer to this port, create a Skinned Mesh Renderer property in the Blackboard and expose it. This property only appears if you set Source to Skinned Mesh Renderer |
Output |
Type |
Description |
count |
UInt |
The number of vertices in the geometry. |
Limitations
The Mesh Vertex Count Operator has the following limitations:
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