Output Particle Forward Decal
Menu Path : Context > Output Particle Forward Decal
The Output Particle Forward Decal Context renders a particle system using a decal. A decal is a box into which the Visual Effect Graph projects a texture. Unity then renders the texture on any intersecting geometry along its xy plane. This means decal particles that don’t intersect any geometry are not visible. Note that although they are not visible, they still contribute to the resource intensity required to simulate and render the system.
This output implements the simplest form of decals. It is limited to blending a single albedo texture and is not lit. This output does not support Shader Graph.
More decal features are planned for future versions of the Visual Effect Graph.
Below is a list of settings and properties specific to the Output Particle Forward Decal Context. For information about the generic output settings this Context shares with all other Contexts, see Global Output Settings and Properties.
Context properties
Input |
Type |
Description |
Main Texture |
Texture 2D |
The decal texture to use per particle. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.