Constant Rate
Menu Path : Spawn > Constant Rate
The Constant Rate Block adds a spawn count over time at a constant rate. For instance, if the rate is 10, this Block tiggers 10 spawn events per second for its Spawn Context. A rate below one is also valid, if the rate is 0.5, the rate is once every two seconds.
Block compatibility
This Block is compatible with the following Contexts:
Block properties
| Input | Type | Description | 
|---|---|---|
| Rate | float | The spawn rate per second. | 
Remarks
You can emulate this Block with the following equivalent custom spawner callback implementation:
class ConstantRateEquivalent : VFXSpawnerCallbacks
{
    public class InputProperties
    {
        [Min(0), Tooltip("Sets the number of particles to spawn per second.")]
        public float Rate = 10;
    }
    static private readonly int rateID = Shader.PropertyToID("Rate");
    public sealed override void OnPlay(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent)
    {
    }
    public sealed override void OnUpdate(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent)
    {
        if (state.playing)
        {
            float currentRate = vfxValues.GetFloat(rateID);
            state.spawnCount += currentRate * state.deltaTime;
        }
    }
    public sealed override void OnStop(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent)
    {
    }
}