docs.unity3d.com
    Show / Hide Table of Contents

    Sawtooth Wave

    Menu Path : Operator > Math > Wave > Sawtooth Wave

    The Sawtooth Wave Operator evaluates an input to generate a value which linearly increases from a minimum to a maximum value. When the output value reaches the maximum, it resets to the minimum value.

    If you set Frequency to 1, the output value goes from Min to Max as the Input changes from 0 to almost 1. When Input reaches 1, the output value goes back to Min and starts the cycle again.

    You can use this Operator to gradually move between two values and reset the value at the end. If you set Min to 0 and Max to 1, you can use this alongside the Lerp Operator to interpolate between any two values, like positions or colors.

    Operator properties

    Input Type Description
    Input Configurable The value this Operator evaluates to generate the output value.
    Frequency Configurable The rate at which the Input value moves between Min and Max. Larger values make the wave repeat itself more.
    Min Configurable The minimum value that Out can be.
    Max Configurable The maximum value that Out can be.
    Out Matches Input The value this Operator generates between Min and Max based the Input and Frequency.
    Output Type Description
    Out Matches Input The value this Operator generates between Min and Max based the Input and Frequency.

    Operator configuration

    To view the Operator's configuration, click the cog icon in the Operator's header.

    Property Description
    Input The value type for the Input port. For the list of types this property supports, see Available types.
    Frequency The value type for the Frequency port. For the list of types this property supports, see Available types.
    Min The value type for the Min port. For the list of types this property supports, see Available types.
    Max The value type for the Max Port. For the list of types this property supports, see Available types.

    Available types

    You can use the following types for your Input, Min, and Max ports:

    • float
    • Vector
    • Vector2
    • Vector3
    • Vector4
    • Position
    • Direction
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023