Experimental: This Feature is currently experimental and is subject to change in later major versions.
Mesh Vertex Count
Menu Path : Operator > Sampling > Mesh Vertex Count Menu Path : Operator > Sampling > Skinned Mesh Vertex Count
The Mesh Vertex Count Operator allows you to retrieve the number of vertices in the geometry of a mesh or skinned mesh renderer.
Operator settings
Property | Type | Description |
---|---|---|
Source | Enum | (Inspector) Choose the kind of source geometry, either a Mesh or a Skinned Mesh Renderer |
Operator Properties
Input | Type | Description |
---|---|---|
Mesh | Mesh | The source mesh asset to sample. This property only appears if you set Source to Mesh |
Skinned Mesh Renderer | Skinned Mesh Renderer | The source Skinned Mesh Renderer component to sample. This is a reference to a component within the scene. To assign a Skinned Mesh Renderer to this port, create a Skinned Mesh Renderer property in the Blackboard and expose it. This property only appears if you set Source to Skinned Mesh Renderer |
Output | Type | Description |
---|---|---|
count | UInt | The number of vertices in the geometry. |
Limitations
The Mesh Vertex Count Operator has the following limitations:
- If a Mesh is not readable, this Operator returns uint.MaxValue. For information on how to make a Mesh readable, see Model import settings