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    Mesh Vertex Count

    Menu Path : Operator > Sampling > Mesh Vertex Count Menu Path : Operator > Sampling > Skinned Mesh Vertex Count

    The Mesh Vertex Count Operator allows you to retrieve the number of vertices in the geometry of a mesh or skinned mesh renderer.

    Operator settings

    Property Type Description
    Source Enum (Inspector) Choose the kind of source geometry, either a Mesh or a Skinned Mesh Renderer

    Operator Properties

    Input Type Description
    Mesh Mesh The source mesh asset to sample.
    This property only appears if you set Source to Mesh
    Skinned Mesh Renderer Skinned Mesh Renderer The source Skinned Mesh Renderer component to sample. This is a reference to a component within the scene. To assign a Skinned Mesh Renderer to this port, create a Skinned Mesh Renderer property in the Blackboard and expose it.
    This property only appears if you set Source to Skinned Mesh Renderer
    Output Type Description
    count UInt The number of vertices in the geometry.

    Limitations

    The Mesh Vertex Count Operator has the following limitations:

    • If a Mesh is not readable, this Operator returns uint.MaxValue. For information on how to make a Mesh readable, see Model import settings

    image-20200320154843722

    In This Article
    • Operator settings
      • Operator Properties
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