Get Attribute: seed
Menu Path : Operator > Attribute > Get Attribute: seed
The Get Attribute: seed returns the seed, which is a standard attribute, of a simulated element depending on Location. This Operator outputs a unique seed which the Visual Effect Graph uses for random number calculations.
Operator settings
Setting | Type | Description |
---|---|---|
Location | Enum | The location of the attribute. The options are: • Current: Gets the value of the attribute from the current system data container. For example, particle data from a Particle System. • Source: Gets the value of the attribute from the previous system data container read from. You can only read from this Location in the first Context of a system after a system data change. For example, in an Initialize Particle Context. |
Operator properties
Output | Type | Description |
---|---|---|
seed | uint | The value of the seed attribute, based on Location. If this attribute has not been written to, this Operator returns the default attribute value. |
Details
The value the attribute returns uses the system’s space (either local-space or world-space).