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Visual Effect Project Settings
Visual Effect Graph Project Settings is a Section in Unity Project Settings Window. You can access these settings using the Edit/Project Settings menu, then selecting VFX section.
Properties:
Name | Description |
---|---|
Current Scriptable Render Pipeline | Displays Currently Used Render Pipeline Asset detected for VFX Graph Shader Compilation. |
Fixed Time Step | Fixed Delay Before Simulation Steps for effects configured in Fixed Delta Time Simulation |
Max Delta Time | Maximum Fixed Time Step allowed for simulation. |
Indirect Shader | (Automatically Set) Master Compute Shader used for Indirect Calls |
Copy Buffer Shader | (Automatically Set) Compute Shader used for Compute Buffer Copy |
Sort Shader | (Automatically Set) Compute Shader used for Particle Sorting |
Strip Update Shader | (Automatically Set) Compute Shader used for Particle Strips update |
Note: Fixed Delta time works in asynchronous update with
deltaTime = N * FixedTimeStep
(withdeltaTime = min(deltaTime , MaxDeltaTime)
).N being determined by the current framerate.
In this mode, deltaTime can equal 0 at certain frames.