World To Viewport Point
Menu Path : Operator > Camera > World To Viewport Point
The World To Viewport Point Operator transforms a position into viewport space. The output viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0) and the top-right is (1,1). The z position is in world units from the camera.
Operator settings
Setting | Type | Description |
---|---|---|
Camera | Enum | Specifies which Camera to sample the depth of. The options are: • Main: Uses the first Camera in the scene with the MainCamera tag. • Custom: Uses the Camera you specify in the Camera port. |
Operator properties
Input | Type | Description |
---|---|---|
Position | Position | A position to be projected to the camera viewport space. |
Camera | Camera | The Camera to use. This property only appears if you set Camera to Custom. |
Output | Type | Description |
---|---|---|
viewport Position | Vector3 | The input position transformed in viewport space, normalized, and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera. |