Sample TextureCubeArray | Visual Effect Graph | 10.2.2
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    Sample TextureCubeArray

    Menu Path : Operator > Sampling > Sample TextureCubeArray

    The Sample TextureCubeArray Operator allows you to sample a TextureCubeArray for a specified slice, direction, and Mip level. The Operator uses the same Filter Mode and Wrap Mode modes as the texture’s import settings.

    This translates to a Sample call on the texture in High-Level Shading Language (HLSL).

    Operator properties

    Property Type Description
    Texture TextureCubeArray The texture array this Operator samples from.
    UVW Vector3 The direction this Operator uses to sample the TextureCube.
    Slice uint The texture slice this Operator samples from.
    Mip Level float The mip level this Operator uses for the sampling
    Property Type Description
    s Vector4 The sampled value from the texture array

    Limitations

    This Operator only runs on the GPU, therefore it does not work when plugged into Spawner context ports.

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