Sample TextureCube
Menu Path : Operator > Sampling > Sample TextureCube
The Sample TextureCube Operator samples a TextureCube for a specified direction and Mip level. This Operator uses the same Filter Mode and Wrap Mode as the input texture’s texture's import settings.
This translates to a Sample call on the texture in High-Level Shading Language (HLSL).
Operator properties
Property |
Type |
Description |
Texture |
Texture |
The TextureCube this Operator samples from. |
UVW |
Vector3 |
The direction this Operator uses to sample the TextureCube. |
Mip Level |
float |
The mip level this Operator uses for the sampling. |
Property |
Type |
Description |
s |
Vector4 |
The sampled value from the texture |
Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into Spawner context ports.
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