Sample TextureCube
Menu Path : Operator > Sampling > Sample TextureCube
The Sample TextureCube Operator samples a TextureCube for a specified direction and Mip level. This Operator uses the same Filter Mode and Wrap Mode as the input texture’s texture's import settings.
This translates to a Sample call on the texture in High-Level Shading Language (HLSL).
Operator properties
Property | Type | Description |
---|---|---|
Texture | Texture | The TextureCube this Operator samples from. |
UVW | Vector3 | The direction this Operator uses to sample the TextureCube. |
Mip Level | float | The mip level this Operator uses for the sampling. |
Property | Type | Description |
---|---|---|
s | Vector4 | The sampled value from the texture |
Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into Spawner context ports.