Sample Texture2D
Menu Path : Operator > Sampling > Sample Texture2D
The Sample Texture2D Operator samples a Texture2D for a specified UV and Mip level. This Operator uses the same Filter Mode and Wrap Mode as the input texture’s texture's import settings.
This translates to a Sample call on the texture in High-Level Shading Language (HLSL).
Operator properties
Input | Type | Description |
---|---|---|
Texture | Texture2D | The texture this Operator samples from. |
UV | Vector2 | The UV to samples the Texture at. |
Mip Level | float | The mip level to read from. |
Output | Type | Description |
---|---|---|
s | Vector4 | The sampled value from the texture |
Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into Spawner context ports.