Load Texture3D
Menu Path : Operator > Sampling > Load Texture3D
The Load Texture3D Operator allows you to read a Texture3D’s texel value for specified coordinates and mip level. The float4 texel value is returned without any filtering.
This translates to a Load call on the Texture in HLSL.
Operator properties
| Input | Type | Description |
|---|---|---|
| Texture | Texture3D | The Texture to read from. |
| X | uint | The X coordinate of the texel to read. |
| Y | uint | The Y coordinate of the texel to read. |
| Z | uint | The Z coordinate of the texel to read. |
| Mip Level | uint | The mip level to read from. |
| Output | Type | Description |
|---|---|---|
| s | Vector4 | The value of the texel |
Limitations
This is a GPU only operator and therefore does not work when plugged into Spawn Context ports.