Cellular Curl Noise
Menu Path : Operator > Noise > Cellular Curl Noise
The Cellular Curl Noise Operator allows you to sample a noise value within a specified range in two or three dimensions based on provided coordinates. Cellular curl noise uses similar math to the Cellular Noise Operator, but with the addition of a curl function which allows it to generate a turbulent noise. This noise is incompressible (divergence-free), which means that particles cannot converge to sink points where they get stuck.
A good use case for Curl Noise is to simulate fluids or gas, without having to perform complex calculations.
Operator settings
Property | Type | Description |
---|---|---|
Dimensions | Enum | Specify whether the noise should be two, or three dimensional. |
Type | Enum | Specify what type of noise to use. |
Operator properties
Input | Type | Description |
---|---|---|
Coordinate | Float Vector2 Vector3 |
The coordinate in the noise field to sample from. The Type changes to match the number of Dimensions. |
Frequency | Float | The period in which Unity samples the noise. A higher frequency results in more frequent noise change. |
Octaves | Int | The number of layers of noise. More octaves create a more varied look but are also more resource-intensive to calculate. |
Roughness | Float | The scaling factor Unity applies to each octave. Unity only uses roughness when Octaves is set to a value higher than 1. |
Lacunarity | Float | The rate of change of the frequency for each successive octave. A lacunarity value of 1 results in each octave having the same frequency. |
Amplitude | Float | The magnitude of the noise. A higher value increases the range of values the Noise port can return. |
Output | Type | Description |
---|---|---|
Noise | Float | The noise value at the coordinate you specify. |