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    Class ExposeFieldAttribute

    The attributes for exposed node fields.

    Inheritance
    object
    Attribute
    ExposeFieldAttribute
    Inherited Members
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VisualCompositor
    Assembly: Unity.VisualCompositor.dll
    Syntax
    [AttributeUsage(AttributeTargets.Field)]
    public class ExposeFieldAttribute : Attribute

    Constructors

    ExposeFieldAttribute(int, ExposeFieldAttributeType, bool, string)

    Add a field to expose in a node.

    Declaration
    public ExposeFieldAttribute(int order = 0, ExposeFieldAttributeType attributeType = ExposeFieldAttributeType.Property, bool exposeChildren = false, string uiLabel = null)
    Parameters
    Type Name Description
    int order

    The order of the field

    ExposeFieldAttributeType attributeType

    The type of the field

    bool exposeChildren

    Should the program try to expose the fields of the children data structure ?

    string uiLabel

    The label shown in the UI

    Fields

    exposeChildren

    Should this attribute also expose any child properties?

    Declaration
    public readonly bool exposeChildren
    Field Value
    Type Description
    bool

    order

    The sort order of the field as used in the UI

    Declaration
    public readonly int order
    Field Value
    Type Description
    int
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