Visual Compositor
Visual Compositor is a GameObject component for executing a node-based graph defined in a Compositor Graph asset to produce the final render output.
Property | Description |
---|---|
Compositor Graph | The Compositor Graph asset to be executed. |
Execute | Enables/Disables the execution of the Compositor Graph asset. |
Default Camera | The default camera that will be assigned to newly created nodes in the Compositor Graph asset. |
Resolution | The target resolution. This will also be used a target resolution reference by the nodes in the Compositor Graph asset. |
Crop | Crop the target resolution into the specified size. |
Display Mode | Specify if the final output should be rendered in linear or sRGB color space. |
Background Color | The background color (in linear space when applicable). |
Editor optimization
Disable non-VC cameras button is used to disable camera components in the scene which are not attached to Visual Compositor.
This will optimize the Editor performance because Visual Compositor executes the rendering internally as part of the graph execution, and therefore does not need the output of camera components in the scene.