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    Troubleshooting

    Common issues that might be encountered:

    The vehicle is sliding around when stationary or jittering.

    This can happen when the vehicle physics settings are too stiff for the given update rate.

    Suggestions:

    • Increase the number of the sub-steps on the VehicleAuthoring, and/or
    • Increase the overall physics update rate, and/or
    • Adjust the following:
      • WheelAuthoring FrictionCurveMaximum - too low X value or too high Y value can result in a friction that is too stiff.
      • WheelAuthoring SuspensionDampingRate - very high damper values might cause the suspension to over-correct itself.
      • WheelAuthoring AntiRollBarStiffness - extreme values can prevent the suspension from working correctly.
      • Rigidbody CenterOfMass - extreme values can cause jitter.
      • Rigidbody InertiaTensor and Mass - too low values can cause jitter.

    Vehicle is rolling or tipping over.

    Suggestions:

    • Check the Rigidbody > Center Of Mass is adjusted correctly (untick Automatic Center Of Mass). In general, the center of mass should be positioned in between the driver's seats, at the level of the seat cushion. Note that this is just a general guideline. Too high center of mass will result in the vehicle being prone of rolling or tipping over.

    Vehicle is not moving.

    Suggestions:

    • Verify that the VehicleControlAuthoring is set up.
    • Check that there is a valid AnimationCurve assigned under VehicleControlAuthoring > EngineTorqueCurve.
    • Check that the engine is started (VehicleControlAuthoring.EngineStartOnAwake, or EngineStartStop component).

    Vehicle is moving, but only slowly.

    Suggestions:

    • Check that there is adequate EngineMaxTorque for the vehicle mass.
    • Check that the TransmissionFinalGearRatio and TransmissionForwardGearRatios / TransmissionReverseGearRation are high enough for the vehicle engine torque and mass. Very low values will result in little torque being passed on to the wheels.
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