Struct WheelTransformSystem
System handling the update of wheel transforms
Inherited Members
Namespace: Unity.Vehicles
Assembly: com.unity.vehicles.dll
Syntax
[BurstCompile]
[UpdateInGroup(typeof(TransformSystemGroup))]
[UpdateAfter(typeof(SmoothRigidBodiesGraphicalMotion))]
[UpdateBefore(typeof(ParentSystem))]
public struct WheelTransformSystem : ISystem, ISystemCompilerGenerated
Methods
OnCreateForCompiler(ref SystemState)
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state |
Implements
Unity.Entities.ISystemCompilerGenerated