Struct VehiclePhysicsSystem.ApplyDeferredImpulsesJob
Applies impulses that were cached in the VehiclePhysicsSystem.SolveVehiclePhysicsJob
Implements
Inherited Members
Namespace: Unity.Vehicles
Assembly: com.unity.vehicles.dll
Syntax
[BurstCompile]
public struct VehiclePhysicsSystem.ApplyDeferredImpulsesJob : IJob
Fields
DeferredImpulses
Deferred impulses stream
Declaration
public NativeStream.Reader DeferredImpulses
Field Value
| Type | Description |
|---|---|
| NativeStream.Reader |
LocalTransformLookup
Local transform component lookup
Declaration
[ReadOnly]
public ComponentLookup<LocalTransform> LocalTransformLookup
Field Value
| Type | Description |
|---|---|
| ComponentLookup<LocalTransform> |
PhysicsMassLookup
Physics mass component lookup
Declaration
[ReadOnly]
public ComponentLookup<PhysicsMass> PhysicsMassLookup
Field Value
| Type | Description |
|---|---|
| ComponentLookup<PhysicsMass> |
PhysicsVelocityLookup
Physics velocity component lookup
Declaration
public ComponentLookup<PhysicsVelocity> PhysicsVelocityLookup
Field Value
| Type | Description |
|---|---|
| ComponentLookup<PhysicsVelocity> |
Methods
Execute()
The execute function
Declaration
public void Execute()