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    Struct VehiclePhysicsSystem.ApplyDeferredImpulsesJob

    Applies impulses that were cached in the VehiclePhysicsSystem.SolveVehiclePhysicsJob

    Implements
    IJob
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Vehicles
    Assembly: com.unity.vehicles.dll
    Syntax
    [BurstCompile]
    public struct VehiclePhysicsSystem.ApplyDeferredImpulsesJob : IJob

    Fields

    DeferredImpulses

    Deferred impulses stream

    Declaration
    public NativeStream.Reader DeferredImpulses
    Field Value
    Type Description
    NativeStream.Reader

    LocalTransformLookup

    Local transform component lookup

    Declaration
    [ReadOnly]
    public ComponentLookup<LocalTransform> LocalTransformLookup
    Field Value
    Type Description
    ComponentLookup<LocalTransform>

    PhysicsMassLookup

    Physics mass component lookup

    Declaration
    [ReadOnly]
    public ComponentLookup<PhysicsMass> PhysicsMassLookup
    Field Value
    Type Description
    ComponentLookup<PhysicsMass>

    PhysicsVelocityLookup

    Physics velocity component lookup

    Declaration
    public ComponentLookup<PhysicsVelocity> PhysicsVelocityLookup
    Field Value
    Type Description
    ComponentLookup<PhysicsVelocity>

    Methods

    Execute()

    The execute function

    Declaration
    public void Execute()

    Implements

    IJob
    In This Article
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