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    Struct VehicleControlSystem.VehicleEngineControlJob.InternalCompilerQueryAndHandleData.TypeHandle

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Vehicles
    Assembly: com.unity.vehicles.dll
    Syntax
    public struct VehicleControlSystem.VehicleEngineControlJob.InternalCompilerQueryAndHandleData.TypeHandle

    Fields

    __Unity_Entities_Entity_TypeHandle

    Declaration
    [ReadOnly]
    public EntityTypeHandle __Unity_Entities_Entity_TypeHandle
    Field Value
    Type Description
    EntityTypeHandle

    __Unity_Vehicles_VehicleControlData_RW_ComponentTypeHandle

    Declaration
    public ComponentTypeHandle<VehicleControlData> __Unity_Vehicles_VehicleControlData_RW_ComponentTypeHandle
    Field Value
    Type Description
    ComponentTypeHandle<VehicleControlData>

    __Unity_Vehicles_VehicleControlEvent_RW_BufferTypeHandle

    Declaration
    public BufferTypeHandle<VehicleControlEvent> __Unity_Vehicles_VehicleControlEvent_RW_BufferTypeHandle
    Field Value
    Type Description
    BufferTypeHandle<VehicleControlEvent>

    Methods

    Update(ref SystemState)

    Declaration
    public void Update(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    __AssignHandles(ref SystemState)

    Declaration
    public void __AssignHandles(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state
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